Quest Map Pro
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    • Update on 1.6 (2025)
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  • Getting Started
    • Integration
      • Add Components to your Controller
      • Add Interface to your Controller
      • Add Interface to your Character
      • Add and Configure Input Mappings
      • Add and Configure the Map Helper
    • Setting Up Landmarks
      • Add the Landmark Actor
      • Define the Landmark Bounds
      • Setting up a Navigation Point
      • Configure Fast Travel
      • Set Name, Icon and Color
    • Setting Up POIs
    • Setting Up Hidden Objects
    • Setting Up NPCs
      • Adding the Interface to your NPC
      • GetNPCState Function
      • GetNPCIcon Function
      • GetActorReference Function
    • Setting Up Navigation Trails
      • Add NavMeshBoundsVolume
      • Scale NavMesh
      • Add the Location Manager to your World
      • Set Navigation Data in Location Manager
    • Using Your Own HUD
      • Place the Compass Element
      • Place the World Map Element
      • Place the Mini Map Element
      • Name the Elements
      • Add Interface to your HUD
      • Set Up Interface Functions (HUD)
      • Set Up Interface Functions (Controller)
      • Disable the Example UI
    • Using A 3D Widget Map
    • Setting Up Quests
    • Setting Up Custom Collision
      • Creating a New Collision Object Channel
      • Changing Actor Object Types
      • Update Character Helper Overlaps
    • Setting Up Save Data
  • Troubleshooting
    • Common Issues
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  • Systems
    • Systems Manager
      • Configuration
      • Discovery Actors
      • Location Widget
      • Waypoints
      • Quests
      • Navigation Trails
      • Markers
      • Saving
      • Debugging
    • Compass System
      • Compass
      • Directions
      • Degree Counter
      • Landmarks
      • Points of Interest
      • Hidden Objects
      • NPCs and Enemies
      • Waypoints
      • Quests
      • Players
      • Debugging
    • Map System
      • Configuration
      • Map Controls
      • Map Fog
      • Player Marker
      • Landmarks
      • Points of Interest
      • Player Waypoints
      • Quests
      • NPCs
      • Players
      • Player Notes
      • Dynamic Markers
      • Debugging
  • Helper Blueprints
    • Character Helper
    • Location Manager
    • Map Helper
    • Navigation Helper
  • World Actors
    • Discovery Actor
    • Hidden Object Actor
    • Landmark Actor
    • Point of Interest Actor
    • Quest Actor
    • Travel Point Actor
    • Waypoint Actor
  • Integrations
    • Integrations
      • Lyra
      • Survival Game Kit Version 2
      • Narrative Quest and Dialogue System
      • Easy Multi Save
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On this page
  • Settings Overview
  • Configuration
  • Setting Up A Point of Interest
  • Suggested POI Workflow
  1. World Actors

Point of Interest Actor

Documentation for BP_QuestMapPro_POI

Last updated 2 years ago

The Point Of Interest (POI) world actor (BP_QuestMapPro_POI) is used to define a location in the world that may be of interest to the player, but is not necessarily unique or important in the same way that a is. It also contains data used by various Quest Map Pro systems for display to the player.

Settings Overview

Configuration

Icon

Texture used to represent this POI in UI elements (compass and maps). Note that textures used should have compression settings set to UserInterface2D (RGBA) and texture group set to UI.

Color

Name

The name of this POI, as used for the map UI.

Setting Up A Point of Interest

Suggested POI Workflow

While the tutorials above go over how to manually add a unique POI, in most cases it is much more efficient to build the POI actor into other actors that represent parts of the game world. Using a tree harvesting node as an example, rather than placing the tree and POI actor separately, simply adding a POI actor as a child actor within the blueprint used for the tree harvesting node would be a much more efficient way to achieve this same result. This same methodology can be utilized for any POI that has an actor that is used in the world.

Color used for this POI in UI elements when POI is shown (only valid if Use POI Color from Actor is set to enabled in the ).

Adding a point of interest to interact with the systems of Quest Map Pro is very easy. Check the tutorial for a full step-by-step guide (both in video and written form) to setting up POIs in your project.

Setting Up POIs
Systems Manager
Landmark