Point of Interest Actor
Documentation for BP_QuestMapPro_POI
Last updated
Documentation for BP_QuestMapPro_POI
Last updated
The Point Of Interest (POI) world actor (BP_QuestMapPro_POI) is used to define a location in the world that may be of interest to the player, but is not necessarily unique or important in the same way that a Landmark is. It also contains data used by various Quest Map Pro systems for display to the player.
Icon | Texture used to represent this POI in UI elements (compass and maps). Note that textures used should have compression settings set to UserInterface2D (RGBA) and texture group set to UI. |
Color | Color used for this POI in UI elements when POI is shown (only valid if Use POI Color from Actor is set to enabled in the Systems Manager). |
Name | The name of this POI, as used for the map UI. |
Adding a point of interest to interact with the systems of Quest Map Pro is very easy. Check the tutorial Setting Up POIs for a full step-by-step guide (both in video and written form) to setting up POIs in your project.
While the tutorials above go over how to manually add a unique POI, in most cases it is much more efficient to build the POI actor into other actors that represent parts of the game world. Using a tree harvesting node as an example, rather than placing the tree and POI actor separately, simply adding a POI actor as a child actor within the blueprint used for the tree harvesting node would be a much more efficient way to achieve this same result. This same methodology can be utilized for any POI that has an actor that is used in the world.