> For the complete documentation index, see [llms.txt](https://dapper-raptor.gitbook.io/quest-map-pro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dapper-raptor.gitbook.io/quest-map-pro/world-actors/point-of-interest-actor.md).

# Point of Interest Actor

Documentation for BP\_QuestMapPro\_POI

The **Point Of Interest** **(POI)** world actor (**BP\_QuestMapPro\_POI**) is used to define a location in the world that may be of interest to the player, but is not necessarily unique or important in the same way that a [Landmark ](/quest-map-pro/world-actors/landmark-actor.md)is. It also contains data used by various Quest Map Pro systems for display to the player.

## Settings Overview <a href="#h.ce2mj5pxqxa2" id="h.ce2mj5pxqxa2"></a>

### Configuration <a href="#h.pzn5o3twild9" id="h.pzn5o3twild9"></a>

<figure><img src="https://lh4.googleusercontent.com/oAhxmYQz-0BwWUCp2xk-dBnXqqFlQBq69hg9VJgimEicx4TV4AhORnqQkZpLlpog10w1kEuz65MSZsxIMK4DbF6P-y2630JrcQG2YTvIq7xdqwFuI9sBKxlHUq9HyZ0za2PyFniTKVsBuAjh-DOJQT4" alt=""><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th width="162"></th><th></th></tr></thead><tbody><tr><td><strong>Icon</strong></td><td>Texture used to represent this POI in UI elements (compass and maps). Note that textures used should have compression settings set to UserInterface2D (RGBA) and texture group set to UI.</td></tr><tr><td><strong>Color</strong></td><td>Color used for this POI in UI elements when POI is shown (only valid if <strong>Use POI Color from Actor</strong> is set to enabled in the <a href="/quest-map-pro/systems/systems-manager.md">Systems Manager</a>).</td></tr><tr><td><strong>Name</strong></td><td>The name of this POI, as used for the map UI.</td></tr></tbody></table>

## Setting Up A Point of Interest <a href="#h.3rs57otlg0qw" id="h.3rs57otlg0qw"></a>

Adding a point of interest to interact with the systems of Quest Map Pro is very easy. Check the tutorial [Setting Up POIs](/quest-map-pro/getting-started/setting-up-pois.md) for a full step-by-step guide (both in video and written form) to setting up POIs in your project.

### Suggested POI Workflow <a href="#h.drxr60iq8jdq" id="h.drxr60iq8jdq"></a>

While the tutorials above go over how to manually add a unique POI, in most cases it is much more efficient to build the POI actor into other actors that represent parts of the game world. Using a tree harvesting node as an example, rather than placing the tree and POI actor separately, simply adding a POI actor as a child actor within the blueprint used for the tree harvesting node would be a much more efficient way to achieve this same result. This same methodology can be utilized for any POI that has an actor that is used in the world.
