Add NavMeshBoundsVolume
Step 1 of 4 in setting up Navigation Trails with Quest Map Pro
Last updated
Step 1 of 4 in setting up Navigation Trails with Quest Map Pro
Last updated
Navigation Trails use the navigation mesh to build paths from the player to their destination. As such, the first step is to ensure you have a navmesh covering the area that the player will be able to navigate. If you already have a nav mesh added to your scene, you can continue on to step 2.
Click the “Place Actor” button and search for NavMeshBoundsVolume. Add it to your scene.