# Add NavMeshBoundsVolume

Navigation Trails use the navigation mesh to build paths from the player to their destination. As such, the first step is to ensure you have a navmesh covering the area that the player will be able to navigate. If you already have a nav mesh added to your scene, you can continue on to step 2.

Click the “**Place Actor**” button and search for **NavMeshBoundsVolume**. Add it to your scene.

<figure><img src="https://lh4.googleusercontent.com/iRLfs1DIO_bxfe5usOne5hWSJuQEgv9ajP9ImRSKCHemAQInqmIuE3NMoNa4RcJtb-sPKDSI-k1EQpOI1vfeZ3KaI-_0EqA_2kLJPVvti8gSms9GHwCwHBdVh-IcPjX3AbbRXfm6iDpSPbuWawggbNA" alt=""><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>Go Back:</td><td><strong>Setting Up Navigation Trails Overview</strong></td><td></td><td><a href=""></a></td></tr><tr><td>Next Step:</td><td><strong>Scale NavMesh</strong></td><td></td><td><a href="scale-navmesh">scale-navmesh</a></td></tr></tbody></table>
