Quest Map Pro
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  • Getting Started
    • Integration
      • Add Components to your Controller
      • Add Interface to your Controller
      • Add Interface to your Character
      • Add and Configure Input Mappings
      • Add and Configure the Map Helper
    • Setting Up Landmarks
      • Add the Landmark Actor
      • Define the Landmark Bounds
      • Setting up a Navigation Point
      • Configure Fast Travel
      • Set Name, Icon and Color
    • Setting Up POIs
    • Setting Up Hidden Objects
    • Setting Up NPCs
      • Adding the Interface to your NPC
      • GetNPCState Function
      • GetNPCIcon Function
      • GetActorReference Function
    • Setting Up Navigation Trails
      • Add NavMeshBoundsVolume
      • Scale NavMesh
      • Add the Location Manager to your World
      • Set Navigation Data in Location Manager
    • Using Your Own HUD
      • Place the Compass Element
      • Place the World Map Element
      • Place the Mini Map Element
      • Name the Elements
      • Add Interface to your HUD
      • Set Up Interface Functions (HUD)
      • Set Up Interface Functions (Controller)
      • Disable the Example UI
    • Using A 3D Widget Map
    • Setting Up Quests
    • Setting Up Custom Collision
      • Creating a New Collision Object Channel
      • Changing Actor Object Types
      • Update Character Helper Overlaps
    • Setting Up Save Data
  • Troubleshooting
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    • Systems Manager
      • Configuration
      • Discovery Actors
      • Location Widget
      • Waypoints
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      • Navigation Trails
      • Markers
      • Saving
      • Debugging
    • Compass System
      • Compass
      • Directions
      • Degree Counter
      • Landmarks
      • Points of Interest
      • Hidden Objects
      • NPCs and Enemies
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      • Quests
      • Players
      • Debugging
    • Map System
      • Configuration
      • Map Controls
      • Map Fog
      • Player Marker
      • Landmarks
      • Points of Interest
      • Player Waypoints
      • Quests
      • NPCs
      • Players
      • Player Notes
      • Dynamic Markers
      • Debugging
  • Helper Blueprints
    • Character Helper
    • Location Manager
    • Map Helper
    • Navigation Helper
  • World Actors
    • Discovery Actor
    • Hidden Object Actor
    • Landmark Actor
    • Point of Interest Actor
    • Quest Actor
    • Travel Point Actor
    • Waypoint Actor
  • Integrations
    • Integrations
      • Lyra
      • Survival Game Kit Version 2
      • Narrative Quest and Dialogue System
      • Easy Multi Save
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  • YouTube Tutorial
  • Written Tutorial
  1. Getting Started

Setting Up Landmarks

Get landmarks up and running with Quest Map Pro

Last updated 2 years ago

This page serves as a guide on how to get landmarks working with Quest Map Pro. The steps here should be followed closely to ensure all functionality works as intended, but may need to be slightly adjusted on a project-by-project basis.

This tutorial assumes you have already completed the and have Quest Map Pro successfully working within your project.

YouTube Tutorial

The video version of this tutorial is quite similar to the written version. However, the video version may be outdated with small alterations that have happened as a result of the ongoing development of features for Quest Map Pro. With all video tutorials, any alterations to the process will be left as a pinned comment on the video, or just below the embedded video on this page.

Changes to Setting Up Landmarks video

As of April 11, 2023, with version 1.3 of Quest Map Pro, landmark collision settings have been changed from a boolean to an enumerator to add additional support for capsule shaped collision landmarks. Both box and spherical collision work as outlined in the video and can be used as shown.

Written Tutorial

The written version of this tutorial is broken down into steps for easier readability.

Once you are familiar with the process of adding and configuring a landmark, you can add all the important and notable locations to your world with ease. For additional control, you can set up the Location manager to define the default state of specific landmarks on startup of your game.

Step 1:

Step 2:

Step 3:

Step 4:

Step 5:

Add the Landmark Actor
Define the Landmark Bounds
Setting up a Navigation Point
Configure Fast Travel
Set Name, Icon and Color
Integration tutorial