Setting Up Landmarks
Get landmarks up and running with Quest Map Pro
Last updated
Get landmarks up and running with Quest Map Pro
Last updated
This page serves as a guide on how to get landmarks working with Quest Map Pro. The steps here should be followed closely to ensure all functionality works as intended, but may need to be slightly adjusted on a project-by-project basis.
This tutorial assumes you have already completed the Integration tutorial and have Quest Map Pro successfully working within your project.
The video version of this tutorial is quite similar to the written version. However, the video version may be outdated with small alterations that have happened as a result of the ongoing development of features for Quest Map Pro. With all video tutorials, any alterations to the process will be left as a pinned comment on the video, or just below the embedded video on this page.
The written version of this tutorial is broken down into steps for easier readability.
Step 1: Add the Landmark Actor
Step 2: Define the Landmark Bounds
Step 3: Setting up a Navigation Point
Step 4: Configure Fast Travel
Step 5: Set Name, Icon and Color
Once you are familiar with the process of adding and configuring a landmark, you can add all the important and notable locations to your world with ease. For additional control, you can set up the Location manager to define the default state of specific landmarks on startup of your game.