Update Character Helper Overlaps
Step 3 of 3 in setting up custom collision with Quest Map Pro
Last updated
Step 3 of 3 in setting up custom collision with Quest Map Pro
Last updated
The final step of setting up custom collision is to ensure that the Character Helper actor, which is responsible for triggering the overlaps with the actors updated in step 2, is set up to detect the new object response channel and disabling it from interacting with other object channels. To do this, open up BP_QuestMapPro_CharacterHelper (found in Content/QuestMap/Blueprints/Actors/HelperActors). This actor has 6 separate trigger volumes.
For each of these trigger volumes, you will need to change the collision responses. To do this, click on the trigger volume and find the Collision section in the details panel. Set the Collision Presets to Custom… and ensure that the Object Type is set to WorldDynamic. Use the checkboxes to set all collision responses to Ignore, except for the new object response created in step 1 (QuestMapPro in this tutorial), with one exception being the NPCTrigger element. Ensure that Pawn is set to Overlap on this trigger to ensure pawns will still overlap and add to the compass and maps as desired.