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Waypoints

Waypoints variable documentation for the Systems Manager

Last updated 1 year ago

Enable Waypoints

If enabled, waypoints will be enabled. By default players can place waypoints by interacting with the world map.

Waypoint Update Rate

Determines the rate (in seconds) at which waypoints update their distance. Lower values will result in a smoother appearing update but will have a higher performance cost.

Maximum Waypoints

Defines the maximum number of player-spawned waypoints available.

Active Waypoint Color

Color of the currently active waypoint.

Inactive Waypoint Color

Color of inactive waypoints.

Waypoint Icon

Determines what texture is used to represent waypoints. This is used by the compass, world and mini maps, as well as the onscreen indicators (if enabled). Note that textures used should have compression settings set to UserInterface2D (RGBA) and texture group set to UI.

Enable Sticky Waypoints

If enabled, when the player places a waypoint, Quest Map Pro will attempt to see if there are any landmarks within range of the location and will use a landmark as a waypoint instead of placing one manually.

Sticky Waypoint Radius

Defines the radius (in world) around the waypoint location that Quest Map Pro will check for landmarks when doing a sticky waypoint check. Only relevant if Enable Sticky Waypoints is set to true.

Scale Sticky Waypoint Radius with Zoom

If enabled, the Sticky Waypoint Radius will scale with the world map zoom, ensuring that the radius feels consistent.

Remove Waypoint at Arrival

If enabled, waypoints will be removed when the player gets within a certain distance of them (defined by Discovery Radius).

Use Onscreen Indicators

Determines if on screen indicators should be used for waypoints or not.

Use Onscreen Indicators For All Waypoints

If set to true, on screen indicators will remain active for inactive waypoints. If set to false, only the active waypoint will have an onscreen indicator.

Player Ping

Enable Player Pings

If set to true, player pings will be enabled, allowing players to place waypoints in the world without using the map.

Max Ping Distance

Sets the maximum distance at which a waypoint can be placed from the player using the ping system.

Ping Uses Sticky Waypoints

Determines if the ping system should use the sticky waypoint system or not.