# Define the Landmark Bounds

The landmark bounds define the area that is considered “inside” the landmark. This can be either a box or spherical area using the setting **Use Box Collision** (*true* uses a box, *false* uses a sphere). When using a box collider for bounds, set its size using the **Collider Extent**. When using a spherical collider, set the radius of the sphere using **Collider Radius**. The bounds should contain every part of a landmark. An additional factor to consider is that these bounds also define the area that the player must “enter” to discover the landmark.

<figure><img src="https://lh5.googleusercontent.com/CJHHJRptMUJ8_vZsRBTLbLJqU29VNBfKjlGwPMFdKcdX9HnlauMPKcq6AWd_lO8xIsaiI0ro9wgNq-PWJuNX5v7HzKdvgmR4c6aKXgHWPt4axDdsKEpX27R5Hb6WtUMg_I7dhAJGIuC05KgZl1bCck8" alt=""><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>Go Back:</td><td><strong>Add the Landmark Actor</strong></td><td></td><td><a href="add-the-landmark-actor">add-the-landmark-actor</a></td></tr><tr><td>Next Step:</td><td><strong>Setting Up a Navigation Point</strong></td><td></td><td><a href="setting-up-a-navigation-point">setting-up-a-navigation-point</a></td></tr></tbody></table>
