Quest Map Pro
  • Overview
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  • Orbital Market
  • Unreal Launcher
  • Updates
    • Roadmap
    • Update on 1.6 (2025)
    • Update History
  • Getting Started
    • Integration
      • Add Components to your Controller
      • Add Interface to your Controller
      • Add Interface to your Character
      • Add and Configure Input Mappings
      • Add and Configure the Map Helper
    • Setting Up Landmarks
      • Add the Landmark Actor
      • Define the Landmark Bounds
      • Setting up a Navigation Point
      • Configure Fast Travel
      • Set Name, Icon and Color
    • Setting Up POIs
    • Setting Up Hidden Objects
    • Setting Up NPCs
      • Adding the Interface to your NPC
      • GetNPCState Function
      • GetNPCIcon Function
      • GetActorReference Function
    • Setting Up Navigation Trails
      • Add NavMeshBoundsVolume
      • Scale NavMesh
      • Add the Location Manager to your World
      • Set Navigation Data in Location Manager
    • Using Your Own HUD
      • Place the Compass Element
      • Place the World Map Element
      • Place the Mini Map Element
      • Name the Elements
      • Add Interface to your HUD
      • Set Up Interface Functions (HUD)
      • Set Up Interface Functions (Controller)
      • Disable the Example UI
    • Using A 3D Widget Map
    • Setting Up Quests
    • Setting Up Custom Collision
      • Creating a New Collision Object Channel
      • Changing Actor Object Types
      • Update Character Helper Overlaps
    • Setting Up Save Data
  • Troubleshooting
    • Common Issues
    • Troubleshooting Guide
    • Troubleshooter Widget
  • Systems
    • Systems Manager
      • Configuration
      • Discovery Actors
      • Location Widget
      • Waypoints
      • Quests
      • Navigation Trails
      • Markers
      • Saving
      • Debugging
    • Compass System
      • Compass
      • Directions
      • Degree Counter
      • Landmarks
      • Points of Interest
      • Hidden Objects
      • NPCs and Enemies
      • Waypoints
      • Quests
      • Players
      • Debugging
    • Map System
      • Configuration
      • Map Controls
      • Map Fog
      • Player Marker
      • Landmarks
      • Points of Interest
      • Player Waypoints
      • Quests
      • NPCs
      • Players
      • Player Notes
      • Dynamic Markers
      • Debugging
  • Helper Blueprints
    • Character Helper
    • Location Manager
    • Map Helper
    • Navigation Helper
  • World Actors
    • Discovery Actor
    • Hidden Object Actor
    • Landmark Actor
    • Point of Interest Actor
    • Quest Actor
    • Travel Point Actor
    • Waypoint Actor
  • Integrations
    • Integrations
      • Lyra
      • Survival Game Kit Version 2
      • Narrative Quest and Dialogue System
      • Easy Multi Save
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On this page
  • Features
  • Example UI
  • Fast Travel
  • Waypoints
  • Quest Navigation
  • Navigation Trail
  • Save/Load System
  • Systems Manager Settings
  1. Systems

Systems Manager

Documentation for BP_QuestMapPro_Manager

Last updated 2 years ago

The Systems Manager is a compulsory component of Quest Map Pro and is responsible for handling interactions between the player and world actors, as well as shared settings between other components of the system.

Features

While the Systems Manager is primarily responsible for handling other components, a few features are directly handled by the component.

Example UI

Quest Map Pro includes an example UI system that can be used in projects, or otherwise should serve as a basis on how to add elements from the system to your own UI.

Fast Travel

A simple-to-use fast travel framework with hooks set up to be expanded upon to suit a variety of projects. By default, the system will fade the screen to black, close open widgets, move the player and fade back to the scene. Player spawn location on travel is defined by location with a travel point.

Waypoints

Player-placed waypoint system that allows players to mark a configurable amount of locations in the world to navigate to. When spawned, waypoints can be configured to show on-screen widgets, beacons that stand out in the world and can be hooked up to work with the Navigation Trail for full player-driven navigation aids.

Quest Navigation

A dynamic system for assisting players in tracking quest locations and how to get to them. Quest Map Pro includes systems to track quests at specific locations in the world, actors that move about the world, and quest areas for more investigation-driven tasks. The system includes support for both main and side quests with a configurable amount of each being able to be shown on the world map, minimap and compass if desired. Quests are also able to utilize the waypoint system and navigation trail to aid player direction.

Navigation Trail

In-game effects to guide the player from their current location to the waypoint, complete with an example effect. This system uses the engines navigation system and nav meshes to build a path and show the player how to navigate through the world to reach their waypoint.

Save/Load System

To ensure progress can be continued across multiple sessions, Quest Map Pro includes a save/load system using Unreal Engines savegame feature. This allows fog clearance, player waypoints, discovered locations and POIs, player notes and such to all be saved and loaded on a new session.

Systems Manager Settings

Settings on the System Manager are documented on their own page for easier readability.

Configuration Settings

Systems Manager settings that have to do with the overall configuration of Quest Map Pro

Discovery Actors Settings

Systems Manager settings for how Discover Actors work with Quest Map Pro

Location Widget Settings

Systems Manager settings for control of the Location Widget within Quest Map Pro

Waypoint Settings

Systems Manager settings that control how waypoints operate and look within Quest Map Pro

Quest Settings

Systems Manager settings that control how quest markers operate and look within Quest Map Pro

Navigation Trail Settings

Systems Manager settings the control how the Navigation Trails within Quest Map Pro operate

Marker Settings

Systems Manager settings that control the appearance of various markers within Quest Map Pro

Saving Settings

Systems Manager settings that control the save system within Quest Map Pro

Debugging Settings

Systems Manager settings for debugging purposes with Quest Map Pro