Creating a New Collision Object Channel
Step 1 of 3 in setting up custom collision with Quest Map Pro
Last updated
Step 1 of 3 in setting up custom collision with Quest Map Pro
Last updated
To add a new collision setup for Quest Map Pro objects, you will need to create a new Object Response Channel for your project. To do this, use the Edit menu at the top of any window to open the Project Settings. Navigate to the Engine category and find the section labelled Collision. Under the section labelled Object Channels, click the New Object Channel button. In the dialog box that pops up, give the new object channel a name (something like QuestMapPro, as used in the tutorial images will suffice). Ensure the default response is set to Ignore and click the Accept button. Your end result should look something like the screenshot below.
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Setting Up Custom Collision Overview
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Chaning Actor Object Types