Quest Map Pro
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    • Update on 1.6 (2025)
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  • Getting Started
    • Integration
      • Add Components to your Controller
      • Add Interface to your Controller
      • Add Interface to your Character
      • Add and Configure Input Mappings
      • Add and Configure the Map Helper
    • Setting Up Landmarks
      • Add the Landmark Actor
      • Define the Landmark Bounds
      • Setting up a Navigation Point
      • Configure Fast Travel
      • Set Name, Icon and Color
    • Setting Up POIs
    • Setting Up Hidden Objects
    • Setting Up NPCs
      • Adding the Interface to your NPC
      • GetNPCState Function
      • GetNPCIcon Function
      • GetActorReference Function
    • Setting Up Navigation Trails
      • Add NavMeshBoundsVolume
      • Scale NavMesh
      • Add the Location Manager to your World
      • Set Navigation Data in Location Manager
    • Using Your Own HUD
      • Place the Compass Element
      • Place the World Map Element
      • Place the Mini Map Element
      • Name the Elements
      • Add Interface to your HUD
      • Set Up Interface Functions (HUD)
      • Set Up Interface Functions (Controller)
      • Disable the Example UI
    • Using A 3D Widget Map
    • Setting Up Quests
    • Setting Up Custom Collision
      • Creating a New Collision Object Channel
      • Changing Actor Object Types
      • Update Character Helper Overlaps
    • Setting Up Save Data
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    • Systems Manager
      • Configuration
      • Discovery Actors
      • Location Widget
      • Waypoints
      • Quests
      • Navigation Trails
      • Markers
      • Saving
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    • Compass System
      • Compass
      • Directions
      • Degree Counter
      • Landmarks
      • Points of Interest
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      • Waypoints
      • Quests
      • Players
      • Debugging
    • Map System
      • Configuration
      • Map Controls
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      • Player Marker
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      • Player Waypoints
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      • Players
      • Player Notes
      • Dynamic Markers
      • Debugging
  • Helper Blueprints
    • Character Helper
    • Location Manager
    • Map Helper
    • Navigation Helper
  • World Actors
    • Discovery Actor
    • Hidden Object Actor
    • Landmark Actor
    • Point of Interest Actor
    • Quest Actor
    • Travel Point Actor
    • Waypoint Actor
  • Integrations
    • Integrations
      • Lyra
      • Survival Game Kit Version 2
      • Narrative Quest and Dialogue System
      • Easy Multi Save
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  1. Systems
  2. Compass System

Quests

Quests variable documentation for the Compass System

Last updated 1 year ago

Show Main Quests

If enabled, tracked Main Quests will be shown on the compass.

Show Side Quests

If enabled, tracked Side Quests will be shown on the compass.

Always Show Active Quests

If enabled, active quests will be visible on the compass, even when they are out of the player’s field of view. In this case, icons will be locked to the far left or right of the compass, based on their relative view angle to the player camera.

Enable Quest Area Highlights

If enabled, the compass will blend to the Quest Area Color, rather than the Neutral Compass Color, when the player is within a quest area.

Quest Area Color

Color (and opacity) used to highlight quest areas on the compass.

Quest Area Blend Time

Time required to blend between neutral and Quest Area Color on the compass when activating/deactivating hidden object highlighting.

Quests Vertical Alignment

Can be used to set the vertical alignment for quest markers on the compass.