Quest Map Pro
  • Overview
  • Discord
  • YouTube
  • Orbital Market
  • Unreal Launcher
  • Updates
    • Roadmap
    • Update on 1.6 (2025)
    • Update History
  • Getting Started
    • Integration
      • Add Components to your Controller
      • Add Interface to your Controller
      • Add Interface to your Character
      • Add and Configure Input Mappings
      • Add and Configure the Map Helper
    • Setting Up Landmarks
      • Add the Landmark Actor
      • Define the Landmark Bounds
      • Setting up a Navigation Point
      • Configure Fast Travel
      • Set Name, Icon and Color
    • Setting Up POIs
    • Setting Up Hidden Objects
    • Setting Up NPCs
      • Adding the Interface to your NPC
      • GetNPCState Function
      • GetNPCIcon Function
      • GetActorReference Function
    • Setting Up Navigation Trails
      • Add NavMeshBoundsVolume
      • Scale NavMesh
      • Add the Location Manager to your World
      • Set Navigation Data in Location Manager
    • Using Your Own HUD
      • Place the Compass Element
      • Place the World Map Element
      • Place the Mini Map Element
      • Name the Elements
      • Add Interface to your HUD
      • Set Up Interface Functions (HUD)
      • Set Up Interface Functions (Controller)
      • Disable the Example UI
    • Using A 3D Widget Map
    • Setting Up Quests
    • Setting Up Custom Collision
      • Creating a New Collision Object Channel
      • Changing Actor Object Types
      • Update Character Helper Overlaps
    • Setting Up Save Data
  • Troubleshooting
    • Common Issues
    • Troubleshooting Guide
    • Troubleshooter Widget
  • Systems
    • Systems Manager
      • Configuration
      • Discovery Actors
      • Location Widget
      • Waypoints
      • Quests
      • Navigation Trails
      • Markers
      • Saving
      • Debugging
    • Compass System
      • Compass
      • Directions
      • Degree Counter
      • Landmarks
      • Points of Interest
      • Hidden Objects
      • NPCs and Enemies
      • Waypoints
      • Quests
      • Players
      • Debugging
    • Map System
      • Configuration
      • Map Controls
      • Map Fog
      • Player Marker
      • Landmarks
      • Points of Interest
      • Player Waypoints
      • Quests
      • NPCs
      • Players
      • Player Notes
      • Dynamic Markers
      • Debugging
  • Helper Blueprints
    • Character Helper
    • Location Manager
    • Map Helper
    • Navigation Helper
  • World Actors
    • Discovery Actor
    • Hidden Object Actor
    • Landmark Actor
    • Point of Interest Actor
    • Quest Actor
    • Travel Point Actor
    • Waypoint Actor
  • Integrations
    • Integrations
      • Lyra
      • Survival Game Kit Version 2
      • Narrative Quest and Dialogue System
      • Easy Multi Save
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  • YouTube Tutorial
  • Written Tutorial
  1. Getting Started

Setting Up Hidden Objects

Get hidden objects up and running with Quest Map Pro

Last updated 2 years ago

This page serves as a guide on how to get hidden objects working with Quest Map Pro. The steps here should be followed closely to ensure all functionality works as intended, but may need to be slightly adjusted on a project-by-project basis.

This tutorial assumes you have already completed the and have Quest Map Pro successfully working within your project.

YouTube Tutorial

The video version of this tutorial is quite similar to the written version. However, the video version may be outdated with small alterations that have happened as a result of the ongoing development of features for Quest Map Pro. With all video tutorials, any alterations to the process will be left as a pinned comment on the video, or just below the embedded video on this page.

Changes to Setting Up Hidden Objects video

The current video is up to date and matches the current version of the process outlined below.

Written Tutorial

To add a hidden object to your world, all that is required is to simply drop a new instance of the BP_QuestMapPro_HiddenObject actor into your world at the point your object should be found. Using the Object Radius, you can set an area around the origin point that represents this hidden object, though in most cases it is better to leave this setting at default and instead alter the Hidden Object Activation Radius on the Quest Map Pro Manager component settings.

Integration tutorial