Quest Map Pro
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    • Update on 1.6 (2025)
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  • Getting Started
    • Integration
      • Add Components to your Controller
      • Add Interface to your Controller
      • Add Interface to your Character
      • Add and Configure Input Mappings
      • Add and Configure the Map Helper
    • Setting Up Landmarks
      • Add the Landmark Actor
      • Define the Landmark Bounds
      • Setting up a Navigation Point
      • Configure Fast Travel
      • Set Name, Icon and Color
    • Setting Up POIs
    • Setting Up Hidden Objects
    • Setting Up NPCs
      • Adding the Interface to your NPC
      • GetNPCState Function
      • GetNPCIcon Function
      • GetActorReference Function
    • Setting Up Navigation Trails
      • Add NavMeshBoundsVolume
      • Scale NavMesh
      • Add the Location Manager to your World
      • Set Navigation Data in Location Manager
    • Using Your Own HUD
      • Place the Compass Element
      • Place the World Map Element
      • Place the Mini Map Element
      • Name the Elements
      • Add Interface to your HUD
      • Set Up Interface Functions (HUD)
      • Set Up Interface Functions (Controller)
      • Disable the Example UI
    • Using A 3D Widget Map
    • Setting Up Quests
    • Setting Up Custom Collision
      • Creating a New Collision Object Channel
      • Changing Actor Object Types
      • Update Character Helper Overlaps
    • Setting Up Save Data
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    • Systems Manager
      • Configuration
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      • Markers
      • Saving
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    • Compass System
      • Compass
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      • Landmarks
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      • NPCs and Enemies
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    • Map System
      • Configuration
      • Map Controls
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      • Player Marker
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      • Dynamic Markers
      • Debugging
  • Helper Blueprints
    • Character Helper
    • Location Manager
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  • World Actors
    • Discovery Actor
    • Hidden Object Actor
    • Landmark Actor
    • Point of Interest Actor
    • Quest Actor
    • Travel Point Actor
    • Waypoint Actor
  • Integrations
    • Integrations
      • Lyra
      • Survival Game Kit Version 2
      • Narrative Quest and Dialogue System
      • Easy Multi Save
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  • Landmarks
  • NPCs
  • POIs
  • Team Mates
  • Other Players
  1. Systems
  2. Systems Manager

Markers

Markers variable documentation for the Systems Manager

Last updated 2 years ago

Player Color

Defines the color of the player's own marker.

Landmarks

Use Landmark Color from Actor

If enabled, landmarks will be colorized using the color defined in the landmark world actor when they are in the discovered state. If not enabled, all discovered landmarks will be colorized with Landmark Color - Discovered.

Landmark Color - Unknown

Color used for landmarks in the unknown state.

Landmark Color - Undiscovered

Color used for landmarks in the undiscovered state.

Landmark Color - Discovered

Color used for landmarks in the discovered state.

NPCs

Use State Colors

If enabled, markers for NPCs will be colorized based on the NPCs state. If disabled, all NPCs will be colored using NPC Color - Aware as the default color.

NPC Color - Friendly

Color used for NPCs in the friendly state.

NPC Color - Neutral

Color used for NPCs in the neutral state.

NPC Color - Suspicious

Color used for NPCs in the suspicious state.

NPC Color - Aware

Color used for NPCs in the aware state.

POIs

Use POI Color from Actor

If enabled, markers for POIs will be colorized using the color defined in the POI world actor. If not enabled, all POIs will be colorized with POI Color.

POI Color

Color used for POIs.

Team Mates

Team Mate Color

Color used for player markers of players who are considered team mates.

Team Mate Icon

Icon used for player markers of players who are considered team mates.

Other Players

Other Player Color

Color used for player markers of other players (who are not considered team mates).

Other Player Icon

Icon used for player markers of other players (who are not considered team mates).