Setting Up Custom Collision
Set up custom collision to improve your Quest Map Pro integration
Last updated
Set up custom collision to improve your Quest Map Pro integration
Last updated
This page will go over the process of setting up custom collision channels for the Quest Map Pro objects. This can help with performance, particularly in densely populated worlds, as well as prevent the Quest Map Pro systems from interacting with existing actors and triggering events.
This tutorial assumes you have already completed the Integration tutorial and have Quest Map Pro successfully working within your project.
The video version of this tutorial is quite similar to the written version. However, the video version may be outdated with small alterations that have happened as a result of the ongoing development of features for Quest Map Pro. With all video tutorials, any alterations to the process will be left as a pinned comment on the video, or just below the embedded video on this page.
The written version of this tutorial is broken down into steps for easier readability.
Step 1: Creating a New Collision Object Channel
Step 2: Changing Actor Object Types
Step 3: Update Character Helper Overlaps