Add Interface to your HUD
Step 5 of 8 in getting Quest Map Pro integrated into your own UI
Last updated
Step 5 of 8 in getting Quest Map Pro integrated into your own UI
Last updated
Navigate to the Graph portion of the editor, click on Class Settings and find the Interfaces section in the details panel. Note that, by default, in the UMG editor the interfaces section is on the left, whereas in normal blueprint modes it is on the right.
Click the Add button and add the interface BPInt_QuestMapPro_ParentUI to your widget.