# Name the Elements

While not strictly necessary, it makes working much simpler if you take a moment to name your newly placed elements. For instance, **W\_QuestMapPro\_Compass** could be renamed to **Compass**, and the two instances of &#x57;**\_QuestMapPro\_WorldMap** could be renamed to **WorldMap** and **MiniMap**. This will make the proceeding steps simpler.

<figure><img src="https://lh6.googleusercontent.com/u6doTPe1InkQkomfklw5As4p4B4hJRfKvMCryh1KHXRiqMlnvMBrnUH8Oti5kpcmsRl_4znWFcDDr4t7BxSuMd5mPdjdWG0J8AFrx4cG_VGCtYYTGze0ogK-ZX9_F0zM_K4iiNaUe77mp8dDRSIzk1s" alt=""><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>Go Back:</td><td><strong>Place the Mini Map Element</strong></td><td></td><td><a href="place-the-mini-map-element">place-the-mini-map-element</a></td></tr><tr><td>Next Step:</td><td><strong>Add Interface to your HUD</strong></td><td></td><td><a href="add-interface-to-your-hud">add-interface-to-your-hud</a></td></tr></tbody></table>
