Quest Map Pro
  • Overview
  • Discord
  • YouTube
  • Orbital Market
  • Unreal Launcher
  • Updates
    • Roadmap
    • Update on 1.6 (2025)
    • Update History
  • Getting Started
    • Integration
      • Add Components to your Controller
      • Add Interface to your Controller
      • Add Interface to your Character
      • Add and Configure Input Mappings
      • Add and Configure the Map Helper
    • Setting Up Landmarks
      • Add the Landmark Actor
      • Define the Landmark Bounds
      • Setting up a Navigation Point
      • Configure Fast Travel
      • Set Name, Icon and Color
    • Setting Up POIs
    • Setting Up Hidden Objects
    • Setting Up NPCs
      • Adding the Interface to your NPC
      • GetNPCState Function
      • GetNPCIcon Function
      • GetActorReference Function
    • Setting Up Navigation Trails
      • Add NavMeshBoundsVolume
      • Scale NavMesh
      • Add the Location Manager to your World
      • Set Navigation Data in Location Manager
    • Using Your Own HUD
      • Place the Compass Element
      • Place the World Map Element
      • Place the Mini Map Element
      • Name the Elements
      • Add Interface to your HUD
      • Set Up Interface Functions (HUD)
      • Set Up Interface Functions (Controller)
      • Disable the Example UI
    • Using A 3D Widget Map
    • Setting Up Quests
    • Setting Up Custom Collision
      • Creating a New Collision Object Channel
      • Changing Actor Object Types
      • Update Character Helper Overlaps
    • Setting Up Save Data
  • Troubleshooting
    • Common Issues
    • Troubleshooting Guide
    • Troubleshooter Widget
  • Systems
    • Systems Manager
      • Configuration
      • Discovery Actors
      • Location Widget
      • Waypoints
      • Quests
      • Navigation Trails
      • Markers
      • Saving
      • Debugging
    • Compass System
      • Compass
      • Directions
      • Degree Counter
      • Landmarks
      • Points of Interest
      • Hidden Objects
      • NPCs and Enemies
      • Waypoints
      • Quests
      • Players
      • Debugging
    • Map System
      • Configuration
      • Map Controls
      • Map Fog
      • Player Marker
      • Landmarks
      • Points of Interest
      • Player Waypoints
      • Quests
      • NPCs
      • Players
      • Player Notes
      • Dynamic Markers
      • Debugging
  • Helper Blueprints
    • Character Helper
    • Location Manager
    • Map Helper
    • Navigation Helper
  • World Actors
    • Discovery Actor
    • Hidden Object Actor
    • Landmark Actor
    • Point of Interest Actor
    • Quest Actor
    • Travel Point Actor
    • Waypoint Actor
  • Integrations
    • Integrations
      • Lyra
      • Survival Game Kit Version 2
      • Narrative Quest and Dialogue System
      • Easy Multi Save
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On this page
  • YouTube Tutorial
  • Written Tutorial
  • Start the Integration
  1. Getting Started

Integration

Getting Quest Map Pro integrated into your project.

Last updated 1 year ago

This page serves as a guide on how to get Quest Map Pro up and running in your project. The steps here should be followed closely to ensure all functionality works as intended, but may need to be slightly adjusted on a project-by-project basis.

Please follow the entire tutorial, including steps you believe are not relevant to your project, to ensure the system is working as intended before making changes. For example - if you are not intending on using the compass, please go through the process of adding the compass to your project first, as it is a standard part of integration. You can then remove it once you know everything is working as intended.

ALWAYS backup any working projects prior to the integration process or utilize source control to ensure recovery is possible in the case of issues.

This tutorial assumes you already have a project and that you have added the Quest Map Pro files to your project via the Add To Project option in the Unreal Engine tab of the Epic Games Launcher.

YouTube Tutorial

The video version of the integration is quite similar to the written version. However, the video version may be outdated with small alterations that have happened as a result of the ongoing development of features for Quest Map Pro. With all video tutorials, any alterations to the process will be left as a pinned comment on the video, or just below the embedded video on this page.

Changes to integration video

A couple of common issues people seem to run into...

  • If you are using UDS, or a similar system, you may have trouble capturing your map. I'll be looking into this to see if there's a workaround, but for now the best way to work with this is to simply hide or remove UDS from your map, make the capture, then put it back in.

Written Tutorial

The written version of this tutorial is broken down into steps for easier readability.

As of January 2nd, 2023, with version 1.1 of Quest Map Pro, the process of creating the Mini Map Zoom Cycle system is no longer necessary as this functionality is built into Quest Map. Instead of creating a new variable and manipulating it, as seen in the section from to , you can simply hook up the input mapping to the new node called Cycle Mini Map Zoom, as seen here: - If you have already made this system, it will still work as shown in the video. You just won't have the same native controls built into QMP that the new system has to manipulate how it works.

If you are having any performance issues after adding Quest Map Pro to your project, or if you are noticing odd issues where weapons aren't accurate anymore, etc. then I'd recommend looking at the tutorial covering custom collision settings I have made for QMP here:

Step 1:

Step 2:

Step 3:

Step 4:

Step 5:

7:13
9:07
http://bit.ly/3jJcHSn
https://www.youtube.com/watch?v=mIow7yEzYAw
Start the Integration
Add Components to your Controller
Add Interface to your Controller
Add Interface to your Character
Add and Configure Input Mappings
Add and Configure the Map Helper