Using Your Own HUD

Integrate Quest Map Pro into your own HUD widgets

This page serves as a guide on how to get Quest Map Pro working within your own HUD widget. The steps here should be followed closely to ensure all functionality works as intended, but may need to be adjusted slightly on a project-by-project basis.

This tutorial assumes you have already completed the Integration tutorial and have Quest Map Pro successfully working within your project.

YouTube Tutorial

The video version of this tutorial is quite similar to the written version. However, the video version may be outdated with small alterations that have happened as a result of the ongoing development of features for Quest Map Pro. With all video tutorials, any alterations to the process will be left as a pinned comment on the video, or just below the embedded video on this page.

Changes to Using Your Own HUD video

As of version 1.2.1 there is an additional small step that is not covered in this video. If you do not complete it the system will still work, but you will get an error and the full screen mode won't work either. The new step is covered in this video: https://www.youtube.com/watch?v=inUpWgB-YPI

Written Tutorial

The written version of this tutorial is broken down into steps for easier readability.

Step 1: Place the Compass Element

Step 2: Place the World Map Element

Step 3: Place the Mini Map Element

Step 4: Name the Elements

Step 5: Add Interface to your HUD

Step 6: Set Up Interface Functions (HUD)

Step 7: Set Up Interface Functions (Controller)

Step 8: Disable the Example UI

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