Using Your Own HUD
Integrate Quest Map Pro into your own HUD widgets
Last updated
Integrate Quest Map Pro into your own HUD widgets
Last updated
This page serves as a guide on how to get Quest Map Pro working within your own HUD widget. The steps here should be followed closely to ensure all functionality works as intended, but may need to be adjusted slightly on a project-by-project basis.
This tutorial assumes you have already completed the Integration tutorial and have Quest Map Pro successfully working within your project.
The video version of this tutorial is quite similar to the written version. However, the video version may be outdated with small alterations that have happened as a result of the ongoing development of features for Quest Map Pro. With all video tutorials, any alterations to the process will be left as a pinned comment on the video, or just below the embedded video on this page.
The written version of this tutorial is broken down into steps for easier readability.
Step 1: Place the Compass Element
Step 2: Place the World Map Element
Step 3: Place the Mini Map Element
Step 4: Name the Elements
Step 5: Add Interface to your HUD
Step 6: Set Up Interface Functions (HUD)
Step 7: Set Up Interface Functions (Controller)
Step 8: Disable the Example UI