Scale NavMesh
Step 2 of 4 in setting up Navigation Trails with Quest Map Pro
Last updated
Step 2 of 4 in setting up Navigation Trails with Quest Map Pro
Last updated
The NavMeshBoundsVolume will need to cover the entire area that your player can access. Scale it up to ensure it covers everywhere that the player can go, both in the x/y dimensions (length and width), but also in the z dimension (height). In the example below, the entire world is contained within the volume.