> For the complete documentation index, see [llms.txt](https://dapper-raptor.gitbook.io/quest-map-pro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dapper-raptor.gitbook.io/quest-map-pro/getting-started/setting-up-navigation-trails/scale-navmesh.md).

# Scale NavMesh

Step 2 of 4 in setting up Navigation Trails with Quest Map Pro

The **NavMeshBoundsVolume** will need to cover the entire area that your player can access. Scale it up to ensure it covers everywhere that the player can go, both in the x/y dimensions (length and width), but also in the z dimension (height). In the example below, the entire world is contained within the volume.

<figure><img src="https://lh3.googleusercontent.com/fnglUePbvinxST7OeRKp-sgVV-5XlWTUcsjkgcsBZD86w5E01Nk2dxtlvmdH09SASYdGWG6fnGi73UkSjtKTUUMMwIqRn3POI1XU9tlURVEmjlg4Yi_TKFiuemE36DvUJZwi9vOstLHQkKgO5IncEa8" alt=""><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>Go Back:</td><td><strong>Add NavMeshBoundsVolume</strong></td><td></td><td><a href="/quest-map-pro/getting-started/setting-up-navigation-trails/add-navmeshboundsvolume.md">Add NavMeshBoundsVolume</a></td></tr><tr><td>Next Step:</td><td><strong>Add the Location Manager to your World</strong></td><td></td><td><a href="/quest-map-pro/getting-started/setting-up-navigation-trails/add-the-location-manager-to-your-world.md">Add the Location Manager to your World</a></td></tr></tbody></table>
