Quest Map Pro
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    • Roadmap
    • Update on 1.6 (2025)
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  • Getting Started
    • Integration
      • Add Components to your Controller
      • Add Interface to your Controller
      • Add Interface to your Character
      • Add and Configure Input Mappings
      • Add and Configure the Map Helper
    • Setting Up Landmarks
      • Add the Landmark Actor
      • Define the Landmark Bounds
      • Setting up a Navigation Point
      • Configure Fast Travel
      • Set Name, Icon and Color
    • Setting Up POIs
    • Setting Up Hidden Objects
    • Setting Up NPCs
      • Adding the Interface to your NPC
      • GetNPCState Function
      • GetNPCIcon Function
      • GetActorReference Function
    • Setting Up Navigation Trails
      • Add NavMeshBoundsVolume
      • Scale NavMesh
      • Add the Location Manager to your World
      • Set Navigation Data in Location Manager
    • Using Your Own HUD
      • Place the Compass Element
      • Place the World Map Element
      • Place the Mini Map Element
      • Name the Elements
      • Add Interface to your HUD
      • Set Up Interface Functions (HUD)
      • Set Up Interface Functions (Controller)
      • Disable the Example UI
    • Using A 3D Widget Map
    • Setting Up Quests
    • Setting Up Custom Collision
      • Creating a New Collision Object Channel
      • Changing Actor Object Types
      • Update Character Helper Overlaps
    • Setting Up Save Data
  • Troubleshooting
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  • Systems
    • Systems Manager
      • Configuration
      • Discovery Actors
      • Location Widget
      • Waypoints
      • Quests
      • Navigation Trails
      • Markers
      • Saving
      • Debugging
    • Compass System
      • Compass
      • Directions
      • Degree Counter
      • Landmarks
      • Points of Interest
      • Hidden Objects
      • NPCs and Enemies
      • Waypoints
      • Quests
      • Players
      • Debugging
    • Map System
      • Configuration
      • Map Controls
      • Map Fog
      • Player Marker
      • Landmarks
      • Points of Interest
      • Player Waypoints
      • Quests
      • NPCs
      • Players
      • Player Notes
      • Dynamic Markers
      • Debugging
  • Helper Blueprints
    • Character Helper
    • Location Manager
    • Map Helper
    • Navigation Helper
  • World Actors
    • Discovery Actor
    • Hidden Object Actor
    • Landmark Actor
    • Point of Interest Actor
    • Quest Actor
    • Travel Point Actor
    • Waypoint Actor
  • Integrations
    • Integrations
      • Lyra
      • Survival Game Kit Version 2
      • Narrative Quest and Dialogue System
      • Easy Multi Save
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  1. Systems
  2. Systems Manager

Quests

Quests variable documentation for the Systems Manager

Last updated 2 years ago

Quest Update Rate

Determines the rate (in seconds) at which quest indicators update their distance. Lower values will result in a smoother appearing update but will have a higher performance cost.

Enable Main Quests

Determines if main quests are enabled within Quest Map Pro or not.

Maximum Main Quests

Sets the maximum number of main quests that can be tracked at once via Quest Map Pro’s systems.

Main Quest Icon

Determines what texture is used to represent main quests. This is used by the compass, world and mini maps, as well as the onscreen indicators (if enabled). Note that textures used should have compression settings set to UserInterface2D (RGBA) and texture group set to UI.

Active Main Quest Color

Color of the currently active main quest.

Inactive Main Quest Color

Color of inactive main quests.

Enable Side Quests

Determines if side quests are enabled within Quest Map Pro or not.

Maximum Side Quests

Sets the maximum number of side quests that can be tracked at once via Quest Map Pro’s systems.

Side Quest Icon

Determines what texture is used to represent side quests. This is used by the compass, world and mini maps, as well as the onscreen indicators (if enabled). Note that textures used should have compression settings set to UserInterface2D (RGBA) and texture group set to UI.

Active Side Quest Color

Color of the currently active side quest.

Inactive Side Quest Color

Color of inactive side quests.