# Add Interface to your Character

Open your player character blueprint and click on the **Class Settings** button to open the class settings panel.

<figure><img src="https://lh3.googleusercontent.com/LPhafNSivh0kM3R6XJ0ITsy-jnrMftd_phXBXW_iZgwNDxJi44_PBOG23frqbVj-ZX6TVAHpenVdfC8BH-Bjp_BgRLHCAiOOHvJKsnWCHH_yNj6MDjICh8_vjs2jtLUZ108SK9hlAj4N5wQHUreD0zk" alt=""><figcaption></figcaption></figure>

Navigate to the **Interfaces** section of this panel and click the **Add** drop down box. Add the interface **BPInt\_QuestMapPro\_PlayerActor**. Compile and save your character before proceeding.

<figure><img src="https://lh6.googleusercontent.com/iExVn1mpv92WjJvXH4AOGu7ED1CVIgimLZ7KbtpCaMb7KaRXA3G4kRH584_fAobPJ_gJL2Xr6sydcx2uLaBeXMQ2YXBzpGVsMZUSGJ3sFPhjkpMzdgKS_jKh2h1yrX_kf0YhAVHJVnDxjHaYPO0aRGQ" alt=""><figcaption></figcaption></figure>

Open the interface function **Get Camera** by double clicking it.

<figure><img src="https://lh6.googleusercontent.com/jaZ7eys6pv5-P288hAK0SZ_T4e_i1AiufIGxMMkuoLN8eVrFwiB4pbGr4aC28JtQdwdDj7wAIZiZ3jiuVYosw_gyneZ9505G4nNbfN6uaR9aQLIBNeWxFEf72jLtvxRrcxJjVdc8Lxon8GW7G4rNJNI" alt=""><figcaption></figcaption></figure>

Hook up a reference to your main player camera to the output **Camera** in this function.

<figure><img src="https://lh6.googleusercontent.com/vIoEptEmtmN949Pw-06p7d6EVfqSh0MVrwx2vUNtQaqBZDLt7aHQgA1OOqzrtSKbpr0ATfqWTUYv7fShWtMaeM2vb-r8JayFgy8gXUb3QgUa2ykCeYRqfYL1NZx5fTPRKdi6ZbBHSxHHSapScHz9dds" alt=""><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>Go Back:</td><td><strong>Add Interface to your Controller</strong></td><td></td><td><a href="add-interface-to-your-controller">add-interface-to-your-controller</a></td></tr><tr><td>Next Step:</td><td><strong>Add and Configure Input Mappings</strong></td><td></td><td><a href="add-and-configure-input-mappings">add-and-configure-input-mappings</a></td></tr></tbody></table>
