Quest Map Pro
  • Overview
  • Discord
  • YouTube
  • Orbital Market
  • Unreal Launcher
  • Updates
    • Roadmap
    • Update on 1.6 (2025)
    • Update History
  • Getting Started
    • Integration
      • Add Components to your Controller
      • Add Interface to your Controller
      • Add Interface to your Character
      • Add and Configure Input Mappings
      • Add and Configure the Map Helper
    • Setting Up Landmarks
      • Add the Landmark Actor
      • Define the Landmark Bounds
      • Setting up a Navigation Point
      • Configure Fast Travel
      • Set Name, Icon and Color
    • Setting Up POIs
    • Setting Up Hidden Objects
    • Setting Up NPCs
      • Adding the Interface to your NPC
      • GetNPCState Function
      • GetNPCIcon Function
      • GetActorReference Function
    • Setting Up Navigation Trails
      • Add NavMeshBoundsVolume
      • Scale NavMesh
      • Add the Location Manager to your World
      • Set Navigation Data in Location Manager
    • Using Your Own HUD
      • Place the Compass Element
      • Place the World Map Element
      • Place the Mini Map Element
      • Name the Elements
      • Add Interface to your HUD
      • Set Up Interface Functions (HUD)
      • Set Up Interface Functions (Controller)
      • Disable the Example UI
    • Using A 3D Widget Map
    • Setting Up Quests
    • Setting Up Custom Collision
      • Creating a New Collision Object Channel
      • Changing Actor Object Types
      • Update Character Helper Overlaps
    • Setting Up Save Data
  • Troubleshooting
    • Common Issues
    • Troubleshooting Guide
    • Troubleshooter Widget
  • Systems
    • Systems Manager
      • Configuration
      • Discovery Actors
      • Location Widget
      • Waypoints
      • Quests
      • Navigation Trails
      • Markers
      • Saving
      • Debugging
    • Compass System
      • Compass
      • Directions
      • Degree Counter
      • Landmarks
      • Points of Interest
      • Hidden Objects
      • NPCs and Enemies
      • Waypoints
      • Quests
      • Players
      • Debugging
    • Map System
      • Configuration
      • Map Controls
      • Map Fog
      • Player Marker
      • Landmarks
      • Points of Interest
      • Player Waypoints
      • Quests
      • NPCs
      • Players
      • Player Notes
      • Dynamic Markers
      • Debugging
  • Helper Blueprints
    • Character Helper
    • Location Manager
    • Map Helper
    • Navigation Helper
  • World Actors
    • Discovery Actor
    • Hidden Object Actor
    • Landmark Actor
    • Point of Interest Actor
    • Quest Actor
    • Travel Point Actor
    • Waypoint Actor
  • Integrations
    • Integrations
      • Lyra
      • Survival Game Kit Version 2
      • Narrative Quest and Dialogue System
      • Easy Multi Save
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  1. Getting Started
  2. Integration

Add Interface to your Character

Step 3 of 5 in basic integration of Quest Map Pro

Last updated 2 years ago

Open your player character blueprint and click on the Class Settings button to open the class settings panel.

Navigate to the Interfaces section of this panel and click the Add drop down box. Add the interface BPInt_QuestMapPro_PlayerActor. Compile and save your character before proceeding.

Open the interface function Get Camera by double clicking it.

Hook up a reference to your main player camera to the output Camera in this function.

Go Back:

Add Interface to your Controller

Next Step:

Add and Configure Input Mappings