Set Navigation Data in Location Manager

Step 4 of 4 in setting up Navigation Trails with Quest Map Pro

Click on your newly placed Location Manager. Set the NavigationData setting to use the navigation recast data generated by the NavMeshBoundsVolume. It should be called something like RecastNavMesh-Default. It is possible to create sets of navigation data (as seen in the image below), allowing different agent settings for navigation vs. enemies, for instance, by using the navigation system agent settings. For more information on this please refer to the Unreal Engine documentation for the navigation system.

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