Update History

A record of previous updates to SBBTV

Please note that SBBTV is considered, at launch, to be a feature complete system. While additions made be made, and any bugs found will be fixed, there is no planned roadmap of features for this system as it meets all design goals that were set out during development.

Update 1.6

Made available August 11th, 2025.

  • Added: New volume type "MixedMode" allowing users to define complex relationships between SBBTV volume actors and other actors. By setting the Mixed Mode Definitions via the included array on the SBBTV volume actor, users can set the volume type based on the colliding objects collision channel. This means you could have a SBBTV volume actor that acts as a trigger for the player, but a active or passive blocking volume for physics bodies, or a passive blocking volume for pawns but a trigger volume for projectiles, etc. Please note that this feature has been tested but should still be considered experimental and may require some tweaks based on community feedback.

Update 1.5

Made available 26th June, 2025.

  • Added: New checkbox on SBBTV actor to prevent actors from triggering an overlap multiple times per actor. This can be useful in preventing an actor from triggering the volume when overlapping over multiple spline meshes, or when multiple components in one actor trigger the overlap.

  • Added: New control for setting SBBTV actor mobility mode.

Update 1.4

Made available 4th April, 2024.

  • Fix: Minor spelling error in one enumerator.

  • Added: Exposed variable to control object collision type for spline meshes in main SBBTV actor. New variable "Collision Object Type" can be used to set the collision object type of all spline meshes in the actor.

Update 1.3

Made available 20th December, 2023.

  • Fix: Set spline meshes (non-visual) to not cast shadows. This returned a warning in the editor when using a particularly large instance of the SBBTV actor and could, potentially, have some performance impact.

  • Fix: Set visual mesh instanced mesh component to be destroyed when not using the visual mesh setting. This is/was unlikely to impact anything but this fix removes an unnecessary component under these circumstances.

Update 1.2

Made available July 27th, 2023.

  • Added: Optional system for deformable and non-deformable visual meshes to be able to include in-world visual representation of your blocking volumes in a sensible way (such as fences, barriers, etc.)

Update 1.1

Made available July 24th, 2023.

  • Fix: Spline meshes now scale correctly no matter the z-axis elevation of their respective spline handle

  • Added: Custom spline meshes can now be used by enabling Use Custom Mesh and setting the Custom Mesh value, allowing for more versatile volume shapes

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