Update History

A record of previous updates to SBBTV

Please note that SBBTV is considered, at launch, to be a feature complete system. While additions made be made, and any bugs found will be fixed, there is no planned roadmap of features for this system as it meets all design goals that were set out during development.

Update 1.5

Submitted to Epic and awaiting processing.

  • Added: New checkbox on SBBTV actor to prevent actors from triggering an overlap multiple times per actor. This can be useful in preventing an actor from triggering the volume when overlapping over multiple spline meshes, or when multiple components in one actor trigger the overlap.

  • Added: New control for setting SBBTV actor mobility mode.

Update 1.4

Made available 4th April, 2024.

  • Fix: Minor spelling error in one enumerator.

  • Added: Exposed variable to control object collision type for spline meshes in main SBBTV actor. New variable "Collision Object Type" can be used to set the collision object type of all spline meshes in the actor.

Update 1.3

Made available 20th December, 2023.

  • Fix: Set spline meshes (non-visual) to not cast shadows. This returned a warning in the editor when using a particularly large instance of the SBBTV actor and could, potentially, have some performance impact.

  • Fix: Set visual mesh instanced mesh component to be destroyed when not using the visual mesh setting. This is/was unlikely to impact anything but this fix removes an unnecessary component under these circumstances.

Update 1.2

Made available July 27th, 2023.

  • Added: Optional system for deformable and non-deformable visual meshes to be able to include in-world visual representation of your blocking volumes in a sensible way (such as fences, barriers, etc.)

Update 1.1

Made available July 24th, 2023.

  • Fix: Spline meshes now scale correctly no matter the z-axis elevation of their respective spline handle

  • Added: Custom spline meshes can now be used by enabling Use Custom Mesh and setting the Custom Mesh value, allowing for more versatile volume shapes

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