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Spline Based Blocking and Trigger Volume
  • Overview
  • Discord
  • YouTube
  • Orbital Market
  • Unreal Launcher
  • Update History
  • Working With SBBTV
    • Adding a Spline Volume
      • Spline Blocking Volumes
      • Spline Trigger Volumes
    • Using One Sided Collision
    • Configuring Actors for Trigger Interactions
    • Using SBBTV with Procedural Content
    • Settings
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Overview

Last updated 1 year ago

Spline Based Blocking and Trigger Volume (SBBTV) is a versatile system designed to simplify the task of zoning out your scenes and levels. Unreal's standard blocking volumes are limited to trapezoidal meshes and the trigger system is similarly limited to capsules, spheres and boxes. With SBBTV you can build zones in any shape and size using the engines spline system. Not only can this save you time, but it is also significantly less tedious and finicky than the standard methods mentioned above. It also gives you more precise control over just where the player can and cannot go, and where they have to be to trigger events in your game. Additionally, using splines means that this is a non-destructive workflow that can easily be altered at any point in development!

Features

On release, SBBTV comes standard with the following features:

  • A single drag and drop actor for each spline

  • Passive and active blocking volumes - either simply stop your player/actors in their tracks, or give them a little nudge back towards the playable area

  • Trigger volumes of any shape that can be defined by a spline

  • One sided and two sided collision

  • Procedural content support - just give the actor a list of spline points from your procedurally generated world and let SBBTV do the rest

  • A versatile shader for building aesthetically pleasing borders (or set them to hidden and keep those walls invisible!)

  • An extensive set of parameters to tweak and customise the system to your heart's content

  • Clear, readable and well-documented blueprints to assist in extension, comprehension and learning

Purchase Spline Based Blocking an Trigger Volume

Quest Map Pro is available exclusively via the Unreal Engine Marketplace. Pick it up today and receive all future updates free of charge!

Please note that SBBTV is considered, at launch, to be a feature complete system. While additions made be made, and any bugs found will be fixed, there is no planned roadmap of features for this system as it meets all design goals that were set out during development. If you have questions, suggestions or feedback for the system, you can join the - and there is absolutely no need to verify your purchase through a review or question on the marketplace. Additionally, video content covering the system is available via the . Finally, if all those options are not to your liking, or you would just prefer a more direct line of communication for any reason, you can reach out via .

Spline Based Blocking and Trigger Volume
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