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description: Step 3 of 5 in setting up a landmark with Quest Map Pro
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# Setting up a Navigation Point

Each landmark can set its target point for navigation trails specifically by referencing a target point. To set this up, simply drag an instance of a target point into your scene and position it in a location that makes sense with your landmark.

<figure><img src="https://lh6.googleusercontent.com/mmrmxrxg4nRsp6SbGeZFHBUd_4BnkEFaDm3fRRttGxWCvnkA3vFi_50Yusv0A_AWg25eIpLUeFvngK_fy9nbx-iDbgg7HeGy7a5FCcV0kr7f7mFiJ6IzzNbvUBdGkxc1KqserSUAW44dxI17oAgxf_A" alt=""><figcaption></figcaption></figure>

Once set up, set the **Navigation Point** on your landmark actor to reflect this target point.

<figure><img src="https://lh5.googleusercontent.com/ydXFvLb98BQRjGkBoyf-AKE2Z8SyvPnN_satigJIbaCxoWT14ey-s4IuxRh_-elgT3eIu4N8VnXsbZvTXqGU2ZH26z_sEsrWOTEp2mxccxofqvBT77vHSayHaNt4eIopuA5r2Q33-mbhsS_roXadLrA" alt=""><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>Go Back:</td><td><strong>Define the Landmark Bounds</strong></td><td></td><td><a href="define-the-landmark-bounds">define-the-landmark-bounds</a></td></tr><tr><td>Next Step:</td><td><strong>Configure Fast Travel</strong></td><td></td><td><a href="configure-fast-travel">configure-fast-travel</a></td></tr></tbody></table>
