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description: Step 2 of 4 in setting up Navigation Trails with Quest Map Pro
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# Scale NavMesh

The **NavMeshBoundsVolume** will need to cover the entire area that your player can access. Scale it up to ensure it covers everywhere that the player can go, both in the x/y dimensions (length and width), but also in the z dimension (height). In the example below, the entire world is contained within the volume.

<figure><img src="https://lh3.googleusercontent.com/fnglUePbvinxST7OeRKp-sgVV-5XlWTUcsjkgcsBZD86w5E01Nk2dxtlvmdH09SASYdGWG6fnGi73UkSjtKTUUMMwIqRn3POI1XU9tlURVEmjlg4Yi_TKFiuemE36DvUJZwi9vOstLHQkKgO5IncEa8" alt=""><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>Go Back:</td><td><strong>Add NavMeshBoundsVolume</strong></td><td></td><td><a href="add-navmeshboundsvolume">add-navmeshboundsvolume</a></td></tr><tr><td>Next Step:</td><td><strong>Add the Location Manager to your World</strong></td><td></td><td><a href="add-the-location-manager-to-your-world">add-the-location-manager-to-your-world</a></td></tr></tbody></table>
