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description: Landmark variable documentation for the Map System
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# Landmarks

<figure><img src="https://lh6.googleusercontent.com/7wegTKRJ1TYTOS9FuvGS5JzzLAcPbr4Afg1maaVcvW2gSnqFtpVLstw4sQYPRDVwfaX7KwOu3YLOmsUZOtAt6-cf_CuXt2vDCPCpUOTsJzEY4azgSTv8MSpxZFASOd3yFAZ6BmWFrLz2yn1yUhgKmEA" alt=""><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th width="243"></th><th></th></tr></thead><tbody><tr><td><strong>Landmark Size</strong></td><td>Determines the size of landmark markers on the world map and mini map (separate values) when maps are at a zoom of 1.0x. Sizes will scale at different zoom levels appropriately.</td></tr><tr><td><strong>Collect Landmarks at Startup</strong></td><td>If enabled, the map system will collect a list of all landmark actors and process them. Can be costly in worlds with a lot of locations. Should only be used if every landmark is required at startup as landmarks will, otherwise, be dynamically added as the player comes across them. If false, starting known locations will be defined by the World Map Helper actor, which is much more performant and gives much finer control.</td></tr><tr><td><strong>Unknown Landmark Icon</strong></td><td>Determines the texture used to represent landmarks in the unknown state (the player knows the location but no further data). Note that textures used should have compression settings set to UserInterface2D (RGBA) and texture group set to UI.</td></tr><tr><td><strong>Display Landmark Name on Hover</strong></td><td>If enabled, location names will be displayed when the player hovers the mouse over the location icon on the world map.</td></tr><tr><td><strong>Landmark Name Animation Time</strong></td><td>Amount of time (in seconds) it takes for the landmark names to blend in/out on hover/unhover. Should be relatively short. Ignored if Display Landmark Name on Hover is set to false.</td></tr></tbody></table>
