---
description: Get hidden objects up and running with Quest Map Pro
---

# Setting Up Hidden Objects

This page serves as a guide on how to get hidden objects working with Quest Map Pro. The steps here should be followed closely to ensure all functionality works as intended, but may need to be slightly adjusted on a project-by-project basis.

{% hint style="info" %}
This tutorial assumes you have already completed the [Integration tutorial](integration) and have Quest Map Pro successfully working within your project.
{% endhint %}

## YouTube Tutorial

The video version of this tutorial is quite similar to the written version.  However, the video version may be outdated with small alterations that have happened as a result of the ongoing development of features for Quest Map Pro. With all video tutorials, any alterations to the process will be left as a pinned comment on the video, or just below the embedded video on this page.

{% embed url="https://www.youtube.com/watch?v=zaCInmPlz3A" %}

<details>

<summary>Changes to Setting Up Hidden Objects video</summary>

The current video is up to date and matches the current version of the process outlined below.

</details>

## Written Tutorial

To add a hidden object to your world, all that is required is to simply drop a new instance of the **BP\_QuestMapPro\_HiddenObject** actor into your world at the point your object should be found. Using the **Object Radius**, you can set an area around the origin point that represents this hidden object, though in most cases it is better to leave this setting at default and instead alter the **Hidden Object Activation Radius** on the **Quest Map Pro Manager** component settings.

<figure><img src="https://lh6.googleusercontent.com/6fgO1v7FjILxwJXMt670uH2Sgrfmxv14HebMtrYZu-7tGcFgzUd6EY2yj5eAqFFIcWT7k8WkPZONZkYTGI-4TwDQgLCpoEjkx3UW5-FwGJiN9zP7is4VwS4wIM4rFigX2QTJ5rZ4WTxowOgxdnaDFnE" alt=""><figcaption></figcaption></figure>
